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FunMaths Roadshow South East

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FunMaths Roadshow in the South East

Enquire about a booking:  Schools work enquiry We are in the STEM Directories which often make grants available


Frequently asked questions:

A brief description of how the workshop will be run:

The FunMaths Roadshow is a collection of 350 mathematical activities suitable for use with school pupils, college students, and university undergraduates. The first 100 were developed to celebrate the centenary of the Liverpool Mathematical Society in 1999, and the further 250 have been developed subsequently. Started by members of the Liverpool Mathematical Society, the development of the Roadshow is an ongoing attempt, in part, to provide a brief experience of some elements of what practicing mathematicians do in real-life. These include:
  • problem solving,
  • insight development,
  • ideas exploration,
  • solution achievement,
  • discussion with colleagues,
  • outcome interpretation .
All this takes place in a non-confrontational and non-competitive setting encompassing both challenge and enjoyment.

The activities are set out on tables in a hall or large space, we do not use chairs as they can hinder movement or act as a trip hazard. All that a participant needs is a pen or pencil.
Participants move around the room tackling the activities in any order they choose. Each participant has a customised response sheet to be stamped or initialled by a helper when each activity is successfully completed. Helpers in a school-setting could be staff or older pupils from the school or, in a primary school, perhaps even pupils from a secondary into which the primary school feeds. In a typical session of 50 - 75 minutes, with pupils working in pairs, most pupils will complete a dozen or so activities.
Certainly enjoyment and challenge are the most appropriate words to characterise the Roadshow as a whole.

What age groups:

  • From 5 to 20 (or older!) 
  • The FunMaths Roadshow consists of fourteen 'boxes'. Each box contains 25 mathematical activities displayed on coloured laminated A3 baseboards, with associated equipment in zip wallets. The boxes are roughly graded into year groups from "Box -1" for years 1&2 through to "Box 10" for year 13 with additional "Reality Maths Boxes 11 & 12".

Maximum number of children per group you can cater for:

  • Entirely dependent on space and number of adult helpers. 120+ is common, more with careful planning
  • Usually 4-5 sessions of 60-75 minutes per session depending on the school’s timetable 

How much space you need:

  • Each puzzle is on a single A3 sheet and pupils work in pairs with puzzles on desks/tables and no chairs.
  • Anything from a classroom (for 30 pupils at a time) through to a hall (for 120 or more)

How much the workshop would cost:

  • This depends on size, duration and distance (from Surrey) - generally in the range £300-£600/day

Enquire about a booking:  Schools work enquiry  

For further information, including details of other local hubs who deliver this roadshow in other regions, see: FunMaths Roadshow


Jaguar Maths in Motion

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Jaguar Cars Maths in Motion Accredited Trainer 

View a Slideshare Presentation about: Jaguar cars maths in motion from Brian Egles


Brian is an accredited trainer for the Jaguar Cars Maths in Motion Challenge for Schools. This is a maths based challenge for ages 9-16 that uses mathematical tasks to set up a simulated racing car and culminates in a race. The challenge can be made available to your school in several ways:

  1. As a one-off "in school" day led by us. A race takes 3 hours and is suitable for around 10 teams of 2-4 pupils. Two races in the day are possible.
  2. As a software purchase and training allowing you to run your own races and compete in the annual challenge 
  3. As an evening event for pupils, parents, governors (often used by schools to raise the money to purchase the software and training for use in school).

The Challenge is now in its 14th season and, if the emails and teacher evaluations we receive are anything to go by, it is getting more popular than ever before! Our aims are simple; to help raise standards of achievement in mathematics across an age range of 9 to 16, to help motivate students generally, to show students of all abilities that maths can be fun and that there is a reason for doing it! Using tried and tested software that simulates the setting up of a racing car, students will encounter a variety of mathematical tasks (some practical) in an effort to win a series of races! The competitiveness of the Challenge will keep your students focussed for months! Just look at what is covered…


  • Percentages
  • Multiplication, Division
  • Calculator work (or not!)
  • Decimals, rounding, context
  • Ratios, chance, risk, strategy
  • Angles, measurement, scale
  • Speed, distance, time
  • Maths modelling… what happens if?
  • Engine performance, aerodynamics, gears, suspension
  • Team strategy, working together
  • Interpreting graphs, statistics
  • Data handling
  • Personal Learning and Thinking Skills
  • Functional Maths Skills
  • And can you imagine what you could achieve in your STEM Club as well?


The Challenge is now recognised as something that not only motivates both the students and teachers who take part, it also brings a freshness to the teaching and learning of mathematics across the board. Indeed, from teacher feedback, it has become clear that the Challenge, and what it is achieving, is stretching way beyond the maths classroom and into all walks of school life! Why not contact us today and let your students join in the fun?